CeBIT

In the first week of March the VRBASE (Amsterdam/Berlin) sent out a collective call for VR companies that would like to exhibit their work at CeBIT. Even though it was very last minute it seemed like a great chance and DutchVR decided to attend the trade show.

We attended CeBIT all 5 days from the 20th till the 24th of March. The first thing that popped up in my head while walking around the fair grounds was: It’s huge. The Hannover Messe has an amazing amount of different exhibition halls and CeBIT used around 15 of them. CeBIT spanned such a huge area that we only saw a very small part of the event.

Of course what we did experience at the event was very significant since it was mostly the VR/AR area which is of course very relevant to us.

WerkTop

Yesterday on the 21th of Februari we(DutchVR) went to an event organised by the Hague community called WerkTOP. For this event we made a VR app with 360 videos of various people that found work through social employers.

The strong points of the app lie in the voice over that explains a bit about the company and the information popups during the videos. At the end of the video you see a map of the event where you will be able to find more information.

Rotterdam Social Media Week

21/22/23 DutchVR attended the Social Media Week in Rotterdam. We gave demo’d the HTC Vive with Tilt Brush. Tilt Brush is a very simple application that feels amazing in VR, In Tilt Brush you can paint everywhere around you by moving one of the controllers and you can pick various brushes and colors by pointing at the other controller.

Aside from Tilt Brush we invited people to try out our multiplayer game: Galactic Hoarders!

VR Days

The 4th and 5th of November I attended the VR Days as part of DutchVR which was held in Amsterdam’s Vondelpark. We decided to work on a new experience to showcase the importance of multiplayer in Virtual Reality. Prior to the event we dabbled in multiplayer code with UNet to create a small escape room, however we decided to switch to Photon to hopefully speed up the development. Time was limited therefore we decided to start with very simple elements like networked player characters where you could see each others head move and picking up boxes.

During the event we saw people enjoy the fruits of our effort! It was very easy for people to identify the other player inside the game because the head and body moved similarly to the way they moved in real life thanks to the rotation of the GearVR headset.

Generation Discover

At the end of August/beginning of September the Museon (Scientific Museum for children) asked us at DutchVR if we could make an interesting app for the event Generation Discover. Last week (3/4/5/6/7 October) was hot, rainy and exhausting but we pulled through and gave 1000’s of kids a kick-ass VR experience. Not only VR but we also had a fun (AR) Augmented Reality game in which kids could build a city and had to balance the different types of buildings to keep the city happy.

Graduation Day!

After 6 years and a little more I closed a chapter in my life. From today onwards I can call myself a Bachelor of Science!

Although I officially finished everything last year, there was no earlier date at which I could formally recieve my degree.

Last days at Axendo

After half a year of commuting to Amersfoort/Leusden, my internship at Axendo came to an end. This past year I worked on the Kinect game “Schatteneiland” for their platform Kinemoto. I had a lot of fun engaging with my colleagues at Axendo and I will definitely use the experience I gained there in the future!

Congrestival 2015

For my internship at Axendo I attended the event Congrestival . We demonstrated a new Kinemoto application where visitors could create a digital postcard. The postcard is created by cutting out the user like with a greenscreen and adding various visual elements to it.

Tabletop Simulator

I have not actually played this game yet, but one of the most interesting things that happen in this game is the fact that the players have control over the rules. Board games have a sense of fun that happens outside of the limitations created by the game’s designers.

It is really hard for game designers to create every possibility in a digital game while you can trade abstract things in a physical game. However handing over all control to the players opens up possibilities again!

Explaining Hexadecimal numbering system

Disclaimer:
This post is actually from quite a long time ago but I never got around to update it and I don’t remember what I wanted to convey with this blog post.

 

In the past I had quite some difficulty with the different number systems. You will definitely get in touch with Binary and Hexadecimal systems if you continue along the road of programming therefore I really wanted to make a simple blog post about how exactly the Hexadecimal number numer system works.

First up let’s look at the meaning of the name: Decimal is the word we use for our regular number system which goes up to 10. Hex might sound familair from Hexagon which is a shape with 6 equal sides. So if you put these parts together you have a number system that goes up to 16.

The first 10 numbers are the same as our regular number system e.g. (0-9) and after it reaches 10 it continues with letters e.g. (a – 10, b – 11, c – 12, d – 13, e – 14, f – 15).

A common usage of hexadecimal numbers is in color codes because 16 times 16 = 256 and simple color systems use 3 sets of 256 shades(red, green & blue).

Therefore the Hexadecimal system might look confusing because it uses letters but in the end it is not that difficult!