The 4th and 5th of November I attended the VR Days as part of DutchVR which was held in Amsterdam’s Vondelpark. We decided to work on a new experience to showcase the importance of multiplayer in Virtual Reality. Prior to the event we dabbled in multiplayer code with UNet to create a small escape room, however we decided to switch to Photon to hopefully speed up the development. Time was limited therefore we decided to start with very simple elements like networked player characters where you could see each others head move and picking up boxes.
During the event we saw people enjoy the fruits of our effort! It was very easy for people to identify the other player inside the game because the head and body moved similarly to the way they moved in real life thanks to the rotation of the GearVR headset.