Meer-Emanuel

AR/VR/XR Development Portfolio

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Bitwise Tilemaps

Here is a technique that I have been wanting to use in my projects for a while: Bitwise Tile Generation. It’s usefull to add some flavor to your world/level. Basically you use a full tileset for the grass or platformer tiles in your game and you calculate if there are similair tiles next to each

Magic Counter App

Lately I have been looking at interesting apps in the Google Play store. Among the subjects I was looking at there were a few apps for the Trading Card Game: “Magic the Gathering”.  There were a few alternatives however I decided to focus on the app that had the highest rating since the app with

Where is my save file?

Ever since software like Steam and Desura has been gaining users the PC-Gaming Market has been growing once again. Even though we have a lot of users and a growing variety of things available there are a few things we don’t have. And one of those is a standard for save files. On my own

Mining and Crafting

Realism vs. Logical progression A staple of games with crafting as a major focus these days is mining. Mining is often done by finding a location with specific metal ores and gathering them. After that you smelt them into bars and you can further refine those bars into a variety of equipment, weapons or accessories.

Came back from Xiamen

An amazing half year passed by in the blink of an eye, but alas I am back in the Netherlands once again. This past half year I spent my days doing a project for Check-IT together with Chinese students from Xiamen University. My group worked on a game called Garden Escape. Garden Escape is a

Going to China

On the 21th of February I will throw myself in the deep, and take the plane to Xiamen! Xiamen is a small place near the sea in China’s Fujian province. From then on I will spend a whole semester doing a project with students from Xiamen University. At the information days we got a few